Leave that part for the LP.įire Emblem 5 is a midquel to Fire Emblem 4, taking place near the end of the timeskip between 4's two halves. I don't mind so much if you say, mention how hard chapter 13 is after we do chapter 12, but don't explain anything about chapter 13. I don't want the surprise to be ruined, nor do I want the LP to look like a classified document. If you have to, put it in spoiler tags, but don't do it too much. Resist the temptation to talk about why future chapters are incredibly hard, or any other unseen aspects of the gameplay. I'll try for every item I can, but I make no guarantees. As well, I plan on recruiting every character possible in one playthrough, and suffering no casualties over the course of the game. The game is nearly entirely linear, so I'll be showing every chapter in the game. How much content will you be showing off? In the end, all you need is a lot of patience and some skill to clear the game, and when you finally clear a hard chapter, it's damn satisfying. This is no Hoshigami, making you master an arcane mechanic to stand half a chance, nor is it FFT v1.3, expecting you not only to grind, but to grind the right way. And even though it's hard, there's a certain kind of fairness to its difficulty. The core game play is solid, and the game introduces a lot of interesting mechanics, some which work, some that don't. While the game is hard as hell, it has its redeeming features. (And unlike real war, this thread will have no casualties on our side.) Enemies are strong and vastly outnumber you, and a character dying is always just a step away. Even when it's not unfair, it's still damn hard. Heal staffs will miss, enemy reinforcements will appear and kill your healer on the same turn and much much more. The game is designed around making the player suffer as much as possible. Released on the SNES in 1999, Fire Emblem: Thracia 776 (normally called Fire Emblem 5) makes nearly every other game in the series look like a cakewalk. come from, permanent death, and its high difficulty. The series is probably best known for three things being the series those guys with swords from Super Smash Bros. So Fire Emblem games are never really numbered, but there were 5 before the GBA ones, two on Famicom, and three on Super Famicom.Fire Emblem is a long running series of turn-based strategy RPGs, developed by Intelligent Systems and published by Nintendo. Other than that the gameplay is the same. *UPDATE* It is most certainly NOT like Super Metroid, because Super Metroid is NOTHING like Metroid and has a COMPLETELY different level layout and story, so I wouldn't make the mistake of making that connection, because it is very wrong, and people will call you for itįire Emblem: Seisen no Keifu - Super Famicom which means Fire Emblem: Genealogy of the Holy War this is a fan favorite, and also had Gunpei involved, it's got a really complex character interaction feature, and goes through a chronology of kingdoms, that leads directly intoįire Emblem: Thracia 776 - Super Famicom which is the fifth game in the series, the name is pretty simple really, Thracia is a country, and 776 is the year that it takes place, it comes directly between chapters 6 and 7 of Geneology of the Holy War, when Leaf is still young, but has a few new gameplay elements like fog of war and capture. It has an extra book and updated graphics. Sorry, they didn't really post any new screenshots, but for those waiting for the final chapters it was really niceįire Emblem: Ankoku Ryū to Hikari no Tsurugi -Famicom which means Fire Emblem: The Dark Dragon and Sword of Lightįire Emblem: Monshō no Nazo - Super Famicom, which means Fire Emblem: Mystery of the Emblem this game is the third game in the series but is also a remake of the first, kinda like super castlevania.
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